Monster Hunter Rise Update 3.1.0, Today (June 24)
The Monster Hunter franchise is rapidly becoming Capcom'southward most pop, eclipsing the likes of Resident Evil, Street Fighter, Mega Human and more than.
The latest entry, Rise, has only been out a few months on the Nintendo Switch and has sold millions of copies.
Capcom's commitment to the title is sure to have helped this, as the studio releases regular complimentary updates to the game for players. The latest patch dropped overnight.
So, here are all the details you lot demand to know about the Monster Hunter Ascension update on June 24.
- MORE – Monster Hunter Stories ii Demo Release Engagement, Save Transfer Explained
What'southward Changing in this Update?
Unfortunately, unlike Monster Hunter Ascent's two.0 and 3.0 update, today'south update doesn't add annihilation exciting.
Capcom confirms that there volition be new event quests every week, nonetheless, outside of that, it merely fixes a bunch of different bugs.
The update clocks in at a meagre 0.65GB.
Monster Hunter Rise Update June 24 – Patch Notes
The patch notes for the June 24 Monster Hunter Rising update are equally follows:
Base/Facility
- Stock-still a issues allowing the role player to control cannons even after moving away from them during Rampage Quests.
- Fixed a bug occasionally causing unnecessary UI to exist displayed on the Quest Completed screen subsequently finishing a Rampage Quest.
- Fixed a issues allowing the player to go to places they shouldn't be able to accomplish if the concluding gate is destroyed at the exact moment a Rampage Quest is completed.
- Fixed a bug causing Power Kilns to be activated only after releasing the A button during Rampage Quests.
- Fixed a issues causing Badum and Tish to go on banging the drum if the Host changes the BGM to anything other than "Brave Hunters."
- Fixed a issues preventing the player from carving a severed tail if the tail overlaps with the debate switch in the Arena.
- Stock-still a bug causing Palicoes' eyes to be wide open regardless of their eye type, when they are sent off to merchandise.
- Fixed a bug causing a "!" mark to be displayed on certain armor even if it was previously removed, when the thespian quits the game and restarts it.
- Fixed a bug causing Pigment 2 to display every bit white when set up to black for some armor.
- Stock-still a bug preventing the right colors from beingness displayed on the salve file select screen, if the player used a Character Edit Voucher to change their wear color.
- Stock-still a bug causing the cursor and the status ailment graphs to be mismatched if the player performs certain deportment on the Large Monster list in the Hunter'due south Notes.
- Changed functionality so that, if the player uses a Character Edit Voucher to recreate their hunter and employ 1 of the DLC voices, the existing voices that were selectable for the original hunter volition exist preserved.
- Fixed a bug occasionally causing quest information to exist incorrectly displayed if the actor moves to the Training Area afterwards accepting a quest offline.
- Fixed a bug occasionally causing business relationship items to be stored in your pouch or item box when accepting Helper Rewards.
Monsters
- Fixed a problems allowing the thespian to attack Tigrex without it fighting back in some areas of the Sandy Plains.
- Fixed a problems causing erratic behavior for Apex Rathian if information technology performs certain actions.
- Stock-still a bug causing Almudron's mud heaps to appear at the feet of players who are very far abroad.
- Fixed a bug causing some of Zinogre/Noon Zinogre'south attacks not to take the thunder element on them.
- Fixed a problems preventing some small monsters from trying to escape if the player attacks them while riding a Canyne.
- Fixed a bug occasionally preventing the player from capturing a monster if information technology is inflicted with Paralysis/Slumber/Stun correct later information technology springs a Pitfall Trap.
- Stock-still a problems preventing some of Rajang's attacks from being nullified by the lance's Insta-Block.
- Fixed a bug occasionally causing the number of hits to be decreased when attacking Rakna-Kadaki's head with a Spirit Helm Billow or Slicing Ammo.
- Fixed a bug causing the connection to be lost when taking on a Rakna-Kadaki quest in Multiplayer.
- Fixed a bug occasionally preventing Splitting Wyvernshot damage from being displayed correctly.
- Fixed a issues occasionally making it difficult to hit Narwa's head with the long sword's Spirit Captain Breaker.
- Fixed a issues occasionally causing Narwa to slide in an unnatural manner.
- Fixed a bug preventing the player from completing the quest if they down Narwa with specific timing.
- Fixed a issues occasionally causing platforms to appear that cannot be climbed with your weapon unsheathed during the Thunder Goddess and The Allmother quests.
- Fixed a bug causing the role player to always get hit when making Narwa flinch with specific timing using an installation during the Thunder Goddess quest.
Histrion
- Fixed a bug occasionally causing the camera to motion right over the actor's head and/or preventing additional hits from landing when successfully hitting a monster with the long sword'southward Iai Spirit Slash counter.
- Fixed a bug occasionally causing some of Narwa'southward attacks to hit twice.
- Stock-still a bug causing a lag in the controls when performing a dodge and and so using an item via the Radial Card with your weapon unsheathed. This affects the sword & shield, the long sword, and the dual blades (when Demon Mode is not active).
- Adjusted monster behavior that fabricated it harder to hit them considering of their movement and special deportment after the actor performs the long sword'southward Spirit Captain Breaker, Iai Spirit Slash, or Silkbind Sakura Slash.
- Fixed a bug causing the hunting horn's Sonic Wave to deal actress shockwave damage for each player inside the surface area of event.
- Fixed a bug causing the player to become rigid if they contrivance backwards to the left or correct and then move in the reverse direction, correct after attacking with the hunting horn.
- Fixed a problems preventing Canyne'southward certain follow-upwards attacks from activating if the player enters the commands for the hunting horn's Backwards Strike to Double Swing combo too quickly. Affected attacks include Canyne assists, Overhead Smash, and Crush.
- Fixed a bug preventing the thrust part of the initial attack of the hunting horn's Infernal Melody from having collision detection if information technology is performed with a delay.
- Stock-still a issues causing the thespian to motion in the incorrect direction when performing the lance's Spiral Thrust using Directional Control Settings Blazon 2.
- Fixed a problems preventing the role player from using a backwards Guard Dash after comboing the lance's Spiral Thrust into the Leaping Thrust.
- Fixed a bug preventing the player from guarding if they stand on tiptop of an item and try to guard with the lance sheathed, when using Player Actions Settings Type 2.
- Fixed a bug causing the action for Directional Control Settings Type 2 to be activated, even when Type 1 has been selected, when performing Axe: Morph Slash later attacking with the switch axe.
- Adjusted monster behavior that made it harder to hit them because of their movement and special deportment when the player performs additional attacks past rapidly tapping the button for the switch axe's Zippo Sum Discharge Finisher.
- Stock-still a issues causing the charge blade's Amped Chemical element Discharge to stray left or right too often.
- Fixed a bug preventing the ability increase upshot from existence practical when guarding with the charge blade's Counter Morph Slash after an Axe: Chemical element Discharge II or Condensed Spinning Slash.
- Fixed a bug preventing a monster'south stun level from increasing fifty-fifty when blocking an attack with Baby-sit Points during the charge blade'south (Bear upon Phial) Elemental Boost.
- Fixed a problems causing minor rigidness of the player graphic symbol if they stand still after a Forwards Dodge in the charge blade's sword mode, and and so start moving again.
- Fixed a problems preventing the player from moving in the direction the stick is pushed in, if they perform the charge blade's Morphing Accelerate right equally they start moving.
- Fixed a bug causing critical range correction to be applied to the heavy bowgun'due south Wyvern Ammo.
- Stock-still a problems causing the intervals between the heavy bowgun'southward "walking recoil (small)," "walking recoil (medium)," "walking single burn down auto reload," and Wyvern Ammo to become too long.
- Fixed a bug allowing the role player to utilise Herculean Depict with but one unit of measurement of Wirebug Guess under certain circumstances.
- Fixed a bug causing unnatural display of the Izuchi Tail hairstyle when combined with certain pieces of equipment.
- Fixed a bug preventing automobile cannons and elevated platforms from being displayed if players bring together in or drib out with specific timing during the The Allmother quest, resulting in the quest not being completable.
- Fixed a bug preventing the UI from being displayed if the player changes areas with specific timing during the The Allmother quest.
- Fixed a bug occasionally causing the player to alter to the appearance of another hunter afterwards completing a quest in multiplayer.
- Fixed a issues preventing players from carving if a quest is completed while the slain monster overlaps with a monster in a mountable state.
- Stock-still a problems preventing Palicoes with the F Kulu Lute equipped from showing upwardly for other players during Multiplayer.
- Stock-still a bug causing the edges of the Rathian Helm's visor to look unnatural when using Trunk Type one.
- Stock-still a problems causing the graphics for the Twin Ponytails' bangs to become distorted when equipping the Aknosom Helm.
- Some items accept multiple crafting patterns. If the player sets one pattern to their Radial Menu and and so reboots the game, the Radial Menu setting sometimes gets overwritten with some other blueprint. This has been fixed.
- Fixed a bug causing the modify of perspective to malfunction if another player fires a Dragon Piercer while 1 thespian is controlling a ballista or a cannon, or is in aim mode with a ranged weapon.
- Fixed a bug causing the player to be pushed out of the area if they modify areas with specific timing during the The Allmother quest.
- Stock-still a bug causing the Rathalos Mail's shoulder parts to appear distorted when using Body Type 1.
- Fixed a problems preventing the player from chop-chop picking up multiple dropped materials while riding a Palamute.
- Fixed a issues occasionally causing the position where the player tin can cleave Narwa to differ from the positions for other players.
- Adapted functionality so that hunters won't move while placing a trap, even if they're pushed past a monster.
Y'all'll be able to find a few more miscellaneous bug fixes from the June 24 update on the Monster Hunter website.
Take something to tell us about this article?
Gaming Trailers
Source: https://www.dualshockers.com/monster-hunter-update-june-24/
Posted by: beckhamknestagave.blogspot.com
0 Response to "Monster Hunter Rise Update 3.1.0, Today (June 24)"
Post a Comment